Physically Based Rendering 3rd edition

¥5950

(税込) 送料込み

8
コメント

商品の説明

Physically Based Rendering: From Theory to Implementation
Matt Pharr
Wenzel Jakob
Greg Humphreys
定価 15,

折れ、書き込み、線引き、色あせなど無く、とてもきれいな状態です。
柔軟剤、ルームフレグランス、ファブリーズ等は使っておらず、匂い移りはないと思います。

----
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as "literate programming", the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education.


#レンダリング #3DCG

商品の情報

カテゴリー本・音楽・ゲーム > 本 > コンピュータ/IT
商品の状態未使用に近い
5950円Physically Based Rendering 3rd edition本・音楽・ゲーム本Physically Based Rendering From Theory To Implementation : Matt
Physically Based Rendering: From Theory to Implementation eBook

Physically Based Rendering: From Theory to Implementation eBook


Physically Based Rendering: From Theory to Implementation (3rd

Physically Based Rendering: From Theory to Implementation (3rd


Physically Based Rendering 3rd Edition Now Free Online

Physically Based Rendering 3rd Edition Now Free Online


Physically Based Rendering 3rd Edition

Physically Based Rendering 3rd Edition


Physically Based Rendering: From Theory... by Pharr, Matt

Physically Based Rendering: From Theory... by Pharr, Matt


Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation


Physically Based Rendering 3rd Edition

Physically Based Rendering 3rd Edition


Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation


Physically Based Rendering: From Theory to Implementation eBook

Physically Based Rendering: From Theory to Implementation eBook


Physically Based Rendering: From Theory to Implementation: Pharr

Physically Based Rendering: From Theory to Implementation: Pharr


Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation


Physically Based Rendering From Theory to Implementation: Matt

Physically Based Rendering From Theory to Implementation: Matt


GitHub - AndiMiko/pbrt-v3: Source code for pbrt, the renderer

GitHub - AndiMiko/pbrt-v3: Source code for pbrt, the renderer


Physically Based Rendering From Theory To Implementation : Matt

Physically Based Rendering From Theory To Implementation : Matt


Physically Based Rendering: From Theory to Implementation eBook

Physically Based Rendering: From Theory to Implementation eBook


Physically Based Rendering 3rd Edition

Physically Based Rendering 3rd Edition


Physically Based Rendering From Theory To Implementation : Matt

Physically Based Rendering From Theory To Implementation : Matt


Physically Based Rendering, online

Physically Based Rendering, online


physically-based-rendering · GitHub Topics · GitHub

physically-based-rendering · GitHub Topics · GitHub


Physically Based Rendering 3rd Edition

Physically Based Rendering 3rd Edition


Physically Based Rendering: From Theory to Implementation: Pharr

Physically Based Rendering: From Theory to Implementation: Pharr


Dimitri Diakopoulos on X:

Dimitri Diakopoulos on X:


Physically Based Rendering: From Theory to Implementation (2016) VG+ !!!

Physically Based Rendering: From Theory to Implementation (2016) VG+ !!!


Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation


Physically Based Rendering From Theory To Implementation : Matt

Physically Based Rendering From Theory To Implementation : Matt


酷站推荐- pbrt.org - Physically Based Rendering 物理渲染从理论到

酷站推荐- pbrt.org - Physically Based Rendering 物理渲染从理论到


Physically Based Rendering // Intermediate OpenGL Series

Physically Based Rendering // Intermediate OpenGL Series


physically-based-rendering · GitHub Topics · GitHub

physically-based-rendering · GitHub Topics · GitHub


Real-Time Rendering Resources

Real-Time Rendering Resources


Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation


Physically Based Rendering From Theory To Implementation : Matt

Physically Based Rendering From Theory To Implementation : Matt


edliu1105 on X:

edliu1105 on X:


Physically Based Rendering: From Theory to Implementation

Physically Based Rendering: From Theory to Implementation


酷站推荐- pbrt.org - Physically Based Rendering 物理渲染从理论到

酷站推荐- pbrt.org - Physically Based Rendering 物理渲染从理论到


Matt Pharr (@mattpharr@mastodon.gamedev.place) - Gamedev Mastodon

Matt Pharr (@mattpharr@mastodon.gamedev.place) - Gamedev Mastodon


physically-based-rendering · GitHub Topics · GitHub

physically-based-rendering · GitHub Topics · GitHub


Physically Based Rendering, online

Physically Based Rendering, online


Physically Based Rendering: From Theory to Implementation: Pharr

Physically Based Rendering: From Theory to Implementation: Pharr


Physically Based Rendering, online

Physically Based Rendering, online


Real-Time Rendering Resources

Real-Time Rendering Resources










もっと見る

商品の情報

カテゴリー
配送料の負担
送料込み(出品者負担)
配送の方法
ゆうゆうメルカリ便
郵便局/コンビニ受取匿名配送
発送元の地域
宮城県
発送までの日数
1~2日で発送

メルカリ安心への取り組み

お金は事務局に支払われ、評価後に振り込まれます

出品者

スピード発送

この出品者は平均24時間以内に発送しています

Physically Based Rendering 3rd edition

この商品を見ている人におすすめ